Daniel Gray

     I’m a Game Designer, born and raised in Southern California but now living in Osaka, Japan. I’ve been in the Game Industry since 2008, getting my start in QA at companies like Konami and Activision, and making my jump into Design by working at companies like Crystal Dynamics and Ubisoft.

     One pillar I have when making a design, whether through scripting, level layout, or pitching is making sure there is a strong emotion tied to the design. It could be a sense of empowerment by finding a strong weapon, a nervous feeling from limited resources, or using the game knowledge to overcome a challenge, an emotion should be the cornerstone behind any design.


Industry Experience